Wheel of Time CCG Errata
last updated 21 August 2001
I've cleaned out this errata list for make room for the most recent errata.
The old errata can be found here. All errata are
also posted with the card images in the gallery.
You can also search the rulings database here.
Rotate Amys and target a character with only the Aiel allegiance with a
Politics ability lower than hers (including none). Rotate the target for no
If you control Andor during the ready round, choose one allegiance. Until end
of turn, symbols generated by Andor cards you control gain the chosen
Target a non-Ta'veren, non-Starting character. Only Intrigue and One Power may
be rolled in this challenge. For every 3 points by which you succeed, do one
point of damage to the target.
May only be played by a Villain player. Target a non-Taveren, non-Starting
character with a printed cost controlled by a Hero player that has at least 3
characters in play. The target may not ready during the ready round. The
target's controller may return the target to his hand to discard this
advantage. At the start of the Last Battle and/or if the target is replaced,
discard this advantage.
Fortress of Light
Only characters and troops with the Children of the Light allegiance may
participate in challenges initiated by this contested advantage. An opponent
may not target a card you control with an event that has a printed (One Power)
cost unless he first pays a (One Power). During the Opening Moves step of a
Last Battle challenge, you generate (support, support, opposition, opposition)
for each contested advantage you control.
Target a character with the Combat ability. While the target is participating
in a challenge rotate him as a limited event, select a non-Ta'veren,
non-Starting character participating in the same challenge, and roll the
target's Combat dice. Apply any rolled damage on the character selected.
Other results are ignored.
You must have 2 Pattern to recruit this character. While you control Pedron
Niall, Children of the Light troops you control gain +1 Combat. You may draw
an additional card during the draw round.
Only characters and troops with the Aes Sedai allegiance may participate in
challenges initiated by this contested advantage. While you control Tar Valon,
all characters you control with the Aes Sedai allegiance may participate in
any nation contested advantage, regardless of normal restrictions.
Dark Prophecies cards
A New Empire
May only be played by a Hero player. Requirements: Control a nation contested
card advantage by 5 or more. Benefits: As an event, you may rotate the target
nation contested advantage to draw 3 cards and move a neutral token to your
section of the Pattern (if possible). These benefits may only be gained once
per game for each nation contested advantage.
As a limited event, once per turn, rotate and target a character with damage.
The target takes an additional point of damage, and Chesmal Sedai does not
ready next turn.
Choose an allegiance. When it is revealed, this challenge gains additional
opposition equal to the number of cards in play with the chosen allegiance. If
successful, place 1 point of damage on each character and 2 points of damage
on each troop with the chosen allegiance. When this challenge revolves it is
removed from play, and the initiator may not play a copy of this challenge
next turn. Any character card damaged by Genocide may not rotate to heal next
Strength in Diversity
All symbols you generate for the rest of the turn gain the allegiances of
all characters and troops you currently control.
Under One Banner
While participating in the Last Battle your starting character gains +1 to all
non-zero abilities for each different allegiance if you control at least one
character and one troop with that allegiance.
Errata to date
from this posting and the DP/CotD checklist